— Design & Creative

Free SVG Path Visualizer

Paste a path’s d attribute to see it drawn with its control points, read each command, and convert it.

— Samples
Commands 11Problems 0Valid
Live

What is a SVG Path Visualizer?

This SVG path visualizer draws the path data from an SVG d attribute and shows the point each command ends on and the control points that bend its curves. It explains every command in plain words, rewrites the path in absolute or relative coordinates, and measures its bounds and length.

It reads the full SVG 2 path grammar, including packed numbers such as 1.5.5, exponents, implicit repeated commands and arc flags written without spaces. Paste bare path data, a whole path element or open an SVG file, and errors point to the exact character that broke.

Key Features

Drawn With Points

The path in its own bounds, with anchors and curve handles.

Plain-Word Commands

Each command explained with its absolute coordinates.

Absolute and Relative

Rewrite the whole path in either style.

Bounds and Length

A tight viewBox and the path’s length, arcs and curves included.

Exact Errors

Malformed data is reported with the character position.

Perfect for everyone

  • Front-end developers
  • Icon designers
  • Creative coders and anyone editing SVG by hand

How to Use the SVG Path Visualizer

Paste the d attribute from an SVG, a whole path element, or open an .svg file to read its first path. The drawing, explanations and conversions update as you type, so you can change one number and see which part of the shape moves.

1

Paste the Path

The d attribute, a path element or an .svg file.

2

Look at the Drawing

Anchors are circles; control points are squares.

3

Read the Commands

Explain lists each command in plain words.

4

Convert or Check

Rewrite as absolute or relative, or measure it.

Worked Examples

Paths, Taken Apart

Each row is path data of the kind found in icon sets, illustrations and hand-written SVG, from a heart icon to a curve one point short. Each answer is this tool’s explanation, conversion or check, with coordinates resolved to absolute.

REF_001A heart icon from an icon set, measured

“M20.84 4.61a5.5 5.5 0 0 0-7.78 0L12 5.67l-1.06-1.06a5.5 5.5 0 0 0-7.78 7.78l1.06 1.06L12 21.23l7.78-7.78 1.06-1.06a5.5 5.5 0 0 0 0-7.78z”

REF_002Two quadratic curves, explained

“M10 80 Q 52.5 10, 95 80 T 180 80”

REF_003A smooth wave rewritten as absolute

“M0 50 C 20 10, 40 10, 60 50 S 100 90, 120 50 S 160 10, 180 50”

REF_004A square frame rewritten as relative

“M 4 4 H 20 V 20 H 4 Z M 8 8 H 16 V 16 H 8 Z”

REF_005An arc with its flags packed together

“M0,0a5 5 0 0110 0”

REF_006A circle drawn with two arcs

“M0 10 A10 10 0 1 1 20 10 A10 10 0 1 1 0 10 Z”

REF_007A path with three quiet mistakes

“M10 10 L10 10 M40 40 A0 20 0 0 1 80 40 a5 5 0 0 1 100 0”

REF_008A path that starts without a move

“L 10 10 L 90 90”

REF_009A curve one point short

“M 10 10 C 20 20 30 30”

REF_010A plus sign pasted as a whole element

“<path fill="none" stroke="currentColor" d="M2 12h20M12 2v20"/>”

Command Reference

The Ten Path Commands

Each letter is a command and the numbers after it are its arguments. Uppercase letters use absolute coordinates; lowercase letters are relative to where the last command ended, which is why icon sets favour them.

01 / M

M x y

Moves the pen without drawing and starts a new subpath.

“What do extra pairs after M draw?”

02 / L

L x y

A straight line to the point.

“Which command draws a diagonal?”

03 / H

H x

A horizontal line; only the x changes.

“How many numbers does H take?”

04 / V

V y

A vertical line; only the y changes.

“Which command keeps x the same?”

05 / C

C x1 y1 x2 y2 x y

A cubic Bézier with two control points.

“How many numbers does C take?”

06 / S

S x2 y2 x y

A cubic whose first control mirrors the last curve’s.

“What does S reuse?”

07 / Q

Q x1 y1 x y

A quadratic Bézier with one control point.

“How many control points has Q?”

08 / T

T x y

A quadratic whose control mirrors the last one.

“Which takes only an end point?”

09 / A

A rx ry rotation large sweep x y

An elliptical arc to the point.

“How many numbers does A take?”

10 / Z

Z

Closes the subpath with a line back to its start.

“Does Z take numbers?”

Reading an Arc Command

The arc is the command people find hardest to read, because two endpoints and two radii fit four different arcs. These five parts decide which one the browser draws, and the Explain view spells them out for every arc in your path.

Radii

rx and ry size the ellipse; a zero radius makes a straight line.

Rotation

Turns the ellipse in degrees; it does nothing for a circle.

Large-Arc Flag

1 picks the arc more than half way round, 0 the shorter one.

Sweep Flag

1 draws clockwise on screen, 0 anticlockwise.

Scaled Radii

If the radii can’t reach the end point, browsers scale them up.

Where Path Data Turns Up

The same path grammar is used well beyond SVG files, so a path you fix here can be pasted into CSS, canvas code or a component library unchanged. Knowing where it lives helps you find the right string to paste in the first place.

SVG Files

The d attribute of every path element, as design apps export it.

CSS clip-path

path() takes the same data to clip an element to any shape.

CSS Motion Paths

offset-path: path() moves an element along a curve.

Canvas Path2D

new Path2D(d) draws the same shape on an HTML canvas.

Icon Components

React and Vue icon packages store each icon as one or more d strings.

Working With Path Data

Habits that make hand-editing paths faster and the output smaller, whether you’re tweaking an icon or writing paths in code. Most of them come down to choosing the coordinate style that suits the job and checking the result against the drawing before you commit it.

Tip 01

Relative Is Portable

A relative path can move by changing only its first M.

Tip 02

Pick the Shorter Form

The check compares the length of each form, for smaller files.

Tip 03

Use the Tight viewBox

Crop an icon’s empty space by copying the bounds.

Tip 04

Find a Point Fast

Turn on points and count circles to find a command.

Tip 05

Mind the Stroke

Bounds ignore stroke width, so pad the viewBox by half of it.

When to Visualize a Path

Whenever path data needs reading, fixing or reshaping rather than redrawing from scratch in a design app. A path is only text, so small fixes are often quicker by hand than by round-tripping through an editor.

Debugging Icons

Find the command that makes a corner go wrong.

Learning SVG

See what each command and number does.

Animation Prep

Check paths match before morphing between them.

Code Review

Read a path in a pull request without opening a design tool.

Cropping Icons

Get a tight viewBox for an exported icon.

Path Data Pitfalls

The slips that make a path draw nothing, draw the wrong shape or fail to parse at all. Browsers often render a broken path up to the first error and quietly drop the rest, so a shape that looks half finished usually points here.

Tip 01

No Starting Move

Every path has to begin with M or m.

Tip 02

Missing Numbers

A curve one number short makes the whole path invalid.

Tip 03

Wrong Case

Changing l to L turns relative steps into absolute points.

Tip 04

Arc Flag Mix-Ups

Swapping the large-arc and sweep flags draws a different arc.

Tip 05

Stray Characters

Units such as px aren’t allowed inside path data.

Frequently Asked Questions